This time, the Princess has gone missing and it's not Bowser's fault! Not only that, but she left mario with a magical map that leads him to the keys of an acient treasure locked behind a door a thousand years ago. Will Mario be able to find the Princess and open the door before his strange new enemies? New partners, new moves, new items and badges, there's a lot here for Paper Mario players and new players alike.
The classic Paper Mario silliness is back, and you should be prepared to settle in and cycle through lots of text. Paper Mario never gets boring or repetetive, you'll have good time from start to finish.
Rom issues: For the most part it runs brilliantly, everything plays like it should, but the game has some VERY noticible visual errors. One of the very best games the Gamecube ever saw, and one of my personal favorites. You play as Mario and his gang of friends working together in turn based combat to defeat the new cast of enemies this game boast.
Players of the original will find a lot familiar, yet plenty of new tricks. They've rehashed many of the characters and levels from the old game, but they all still work! The only big criticism is that there is too much backtracking. Nevertheless, it's a great game, just like the first one.
Paper Mario the Thousand Year Door formulates together a fusion of developed gameplay style that remains unique for an RPG, stunning graphics and excellent music and sound effects, a game that is quality on all fours. A quintessential game set in the Mario universe, which is although paper - is never paper thin, just fantastic!
Princess Peach has gone missing to no surprise, and it's up to Mario to find her. She was last seen in Rogueport, a seedy and mysterious coastal town far from the familiar reaches of the Mushroom Kingdom. Which serves as the game's core location. Branching out from there Mario will gradually discover its secrets as he attempts to decipher a treasure map Princess Peach left in his care.
The quest develops to involve the search for seven crystal stars, each one a powerful artifact. The stars are all hidden away in different portions of the world. So, in turn, the process of finding each one is like a unique and self-contained storyline. Mario will meet some colorful new friends and foes and solve various puzzles using his ever-growing number of special abilities among some of the most innovative designs and ideas to ever come out of gaming.
So do yourself a favor, drop what you're playing while it's hot and play this RPG masterpiece! The twist this time however, is that Bowser is innocent, and that the evil X-Naut leader has taken her. Mario must battle through 7 different parts of the map, everywhere from a tropical island to a wrestling ring.
Joining him in this task are a Koopa, a Goomba, and many other memorable characters; each with his or her unique abilities. The first thing you will notice is that everyone is 2D in a 3D sort of way. When Mario walks around he's as flat as his title character, but when he turns, instead of instantly reversing direction, Mario flips over like a piece of paper, temporarily showing his edge.
It's a clever bit of detail that adds a nice touch to the look of the game. The backdrop of the game is literally that, it's a stage, complete with homes that have front walls that fall over to let you see the action inside and battles literally take place on a stage.
I'm not sure how the whole paper theme got snapped together with the stage theme, but the bizarre mix seems to work. The game itself is an interesting blend of elements.
For the most part, you should think of Paper Mario as a role-playing game. You adventure through areas finding sub-plots to complete, new abilities and items to help you on your quest and new characters to join your party ' only all of this done in a very Mario Brothers sort of way. You will still find platforms to leap from, hidden areas to breakaway or fly to and creatures to try and avoid or attack.
Combat is also an intriguing blend of gameplay systems. When you enter into combat you will go to a new screen that looks an awful lot like a stage complete with an audience. Fighting the bad guys is done by selecting your attack and target, but there is also a timing element that transforms what is typically the weakest part of any RPG into a sort of mini-game.
You'll have to time button pushes or joystick moves to hit the enemy and sometimes improve the damage. You can also deflect or lessen attacks by button timing. On top of the action up on stage, you'll have to keep your eye on the audience which will either shout encouragement or throw the occasional item at you. If you're not careful, a hostile audience can actually damage you.
A happy one can power you up. The graphics are pure Nintendo, filled with towns bustling with the characters you find in all Zelda and Mario games, only now they have 5-o'clock shadows and are going about their typically mundane lives. The music supplies a nice theme to play to without being too intrusive.
One of the only downsides of the game is the seemingly never-ending stream of text that assails you while working your way through the game. There are times when it's like hanging out with a hyperactive 7-year-old who just won't shut up.
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